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Did everyone know Construct 2? It's an HTML5 game development software by Scirra.
Enables us to make HTML5 games for online arcade sites. It also supports cross-platform wrappers such as Ludei's CocoonJS for iOS, Android (also for OUYA), Tizen, Chrome and Pokki, and node-webkit for Windows, Mac, and Linux.
Before Construct 2, Multimedia Fusion 2 (now Clickteam Fusion 2.5) is my first game engine, I've used this software to create Virtual Bricks, a toy-brick simulator.
I've used Construct 2 from 2012 of December until now. I've created 3 games using the engine, after Virtual Bricks:
Enables us to make HTML5 games for online arcade sites. It also supports cross-platform wrappers such as Ludei's CocoonJS for iOS, Android (also for OUYA), Tizen, Chrome and Pokki, and node-webkit for Windows, Mac, and Linux.
Before Construct 2, Multimedia Fusion 2 (now Clickteam Fusion 2.5) is my first game engine, I've used this software to create Virtual Bricks, a toy-brick simulator.
I've used Construct 2 from 2012 of December until now. I've created 3 games using the engine, after Virtual Bricks:
- Perry the Explorer Alien - A top-down adventure flight game
- Brick Breaker X - A minimal breakout-style game
- Brick Breaker X Blitz - An Android sequel of Brick Breaker X, features both timed gameplay and classic gameplay (available on both SlideME Market and Amazon Appstore)
More games I may create and maybe I didn't use Construct 2.
P/S: I brand my games with my game brand, SONAR Games.
P/S: I brand my games with my game brand, SONAR Games.
Update Journal - September 2019!
So, I haven't been in DA for a long time (again), and whoa, I noticed that the new Eclipse look of the site is now up! And honestly... I LIKE IT! It makes DA more modern than how it used to! Anyway, I'm still producing Smitty's Journey (yeah like I said before, a HEAVY development). And in the 18th next month, it will be Balls 'n' Stars' 2nd anniversary! So, I decided to now working on the 1.1 update of the game, which adds new animations, UI, and finally, parallax backgrounds on the stages (as of now, the stages look super empty as they don't have backgrounds). I'm also currently (partially) working on a character mod for Puyo Puyo Champions, yes, another character mod. But I'm currently stuck as I write this XD. Well, guess that's all from me, I'll post another journal when there are other things I wanna tell.
What do things go so far...
I was hyped for tons of stuffs! Puyo Puyo Champions, Detective Pikachu and even the first day of Ramadan, oh boy I can't wait for these! (no not that stupid-looking Sonic movie, heck no )
BTW, if you're wondering how Smitty's Journey progresses so far, it now has a demo for you to try out! And since I was at West Sumatra, Indonesia since April 26th till April 29th, due to our time limitations to stay at the hotel as we want to explore the whole of Bukit Tinggi, my almost-decapitated laptop won't be with me during the trip.
However, Bukit Tinggi is where my dad's relatives lived. And it's my dad's last hope to go there with us before he left
Working on Smitty's Journey and more to do
Yep, that's right. I'm now working on a game based on my web mascot, Smitty! I haven't did any platformers since the prototype of Perry World I made using Construct 2. (Yep, Perry World is a cancelled platformer featuring Perry from Perry the Explorer Alien and Jump, Perry! Jump!)
However, I only want to work on it part-by-part, at least one part or two each day. Because in weekdays, I need to stay at my sister's house (a.k.a. my old home) because my little sister still in school, so we can wait for her. The worst thing is, we got no desks there. (I also have been considering to do it at night, but I may not free at the time)
And guess what
Celebrating my 5th anniversary of game-making
Well, it's now April (and I keep forgetting to keep up-to-date with the journal, AGAIN!) so this year... I'm going to make yet another installment of my brick-breaker series, Brick Breaker X.
And this time, I'll be serious for making the game this time! (I hope...)
During my early days of developing in 2013, I was a pure noob so I always make games even worst than I expect. When I make Perry the Explorer Alien and the original Brick Breaker X, it's turned out being pure trashes. The "noobishness" and trashiness continues with my next games, up to Cube Pop.
However, everything is changed when I made Round Rotate in near-mid-2016. I actually
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